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5291b08330
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Added magic_enum as a dependency. Tweaked ErrorHandling
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2025-09-21 18:55:41 +03:00 |
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4f886574f8
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Added basic error handling
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2025-09-21 18:31:33 +03:00 |
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64a5d19464
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Added RawPCM data that doesn't use ring buffer(for non-streaming), and proper deallocation
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2025-09-21 03:41:40 +03:00 |
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090317b394
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(Large) Added sample rate, channel count, RingBuffered Audio(Raw PCM), Sound types, and cleared headers
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2025-09-21 03:06:17 +03:00 |
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7c5d80cd31
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Added mosra's suggestions
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2025-09-09 14:48:59 +03:00 |
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57b8bfa719
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Added set playback time
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2025-09-09 02:45:42 +03:00 |
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640f6af291
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Renamed runtime functions to make more sense
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2025-09-09 02:31:40 +03:00 |
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0d2603abf0
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Added runtime functions
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2025-09-08 19:20:10 +03:00 |
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13a21387df
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Making sound constructor more generalised(probably will make it public soon)
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2025-09-08 00:37:10 +03:00 |
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146bd49b36
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Changing initing to be more standardised(needs to be refactored)
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2025-09-07 22:39:17 +03:00 |
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64b5a8af29
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Detection for SoundState::Finished
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2025-09-05 17:30:12 +03:00 |
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76b53b5f71
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Sound has states on it now
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2025-09-05 12:21:40 +03:00 |
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ee83818de2
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Moved miniaudio to ma namespace. Added Engine destructor. Added Engine Listener Position.
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2025-09-04 23:11:31 +03:00 |
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ead1e742d1
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For now using unique_ptr and implementation of Sound()
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2025-09-04 22:30:24 +03:00 |
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ddf897697f
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Added positioning for Sound also fixed cmake
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2025-09-03 22:12:41 +03:00 |
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