For now using unique_ptr and implementation of Sound()
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@@ -2,6 +2,7 @@
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#define CHARGE_AUDIO_BASE_H
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#include <Magnum/Magnum.h>
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#include <Magnum/Math/Vector.h>
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#include <memory>
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#include <string>
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namespace ChargeAudio {
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@@ -29,7 +30,7 @@ private:
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class Engine {
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public:
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Engine();
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Sound CreateSound(std::string filepath);
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std::unique_ptr<Sound> CreateSound(std::string filepath);
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void SetVolume(float value);
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float GetVolume();
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@@ -16,12 +16,12 @@ Engine::Engine() {
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}
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}
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Sound Engine::CreateSound(std::string filepath) {
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Sound sound;
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sound.baseEngine = this;
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std::unique_ptr<Sound> Engine::CreateSound(std::string filepath) {
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auto sound = std::unique_ptr<Sound>(new Sound());
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sound->baseEngine = this;
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maResponse = ma_sound_init_from_file(&maEngine, filepath.c_str(), 0, NULL,
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NULL, &sound.maSound);
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NULL, &sound->maSound);
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if (maResponse != MA_SUCCESS) {
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Utility::Error{} << "Failed to create the sound from the file: "
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<< filepath.c_str() << " (" << maResponse << ")";
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@@ -3,6 +3,7 @@
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#include <Magnum/Math/Vector3.h>
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using namespace ChargeAudio;
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Sound::Sound() {}
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Sound::~Sound() { ma_sound_uninit(&maSound); }
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// Controls
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