Files
ChargeAudio/src/Sound.cpp

57 lines
1.7 KiB
C++

#include "ChargeAudio.hpp"
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector3.h>
#include <stdexcept>
using namespace ChargeAudio;
Sound::Sound(Engine *engine) : baseEngine(engine) {
maConfig = ma_sound_config_init_2(&baseEngine->maEngine);
maConfig.endCallback = Sound::onSoundFinish;
maConfig.pEndCallbackUserData = this;
}
Sound::~Sound() { ma_sound_uninit(&maSound); }
Sound::SoundState Sound::GetState() { return state; }
void Sound::init(std::string additionalErrorMessage) {
ma_result maResponse =
ma_sound_init_ex(&baseEngine->maEngine, &maConfig, &maSound);
if (maResponse != MA_SUCCESS) {
Utility::Error{} << "Failed to create a new sound" << " (" << maResponse
<< ")";
throw new std::runtime_error(
"Failed to create a new sound. Check STDERR for more info.\n" +
additionalErrorMessage);
}
}
// Controls
void Sound::Play() {
ma_sound_start(&maSound);
state = Sound::SoundState::Playing;
}
void Sound::Pause() {
ma_sound_stop(&maSound);
state = Sound::SoundState::Paused;
}
void Sound::Reset() { ma_sound_seek_to_pcm_frame(&maSound, 0); }
void Sound::SetPosition(Magnum::Vector3 position) {
ma_sound_set_position(&maSound, position.x(), position.y(), position.z());
}
Magnum::Vector3 Sound::GetPosition() {
ma_vec3f pos = ma_sound_get_position(&maSound);
return Magnum::Vector3(pos.x, pos.y, pos.z);
}
void Sound::SetVolume(float value) { ma_sound_set_volume(&maSound, value); }
float Sound::GetVolume() { return ma_sound_get_volume(&maSound); }
// STATICs
void Sound::onSoundFinish(void *customData, ma_sound *) {
auto sound = static_cast<Sound *>(customData);
sound->state = SoundState::Finished;
}