Files
TourmalineTests/test_getcomponent.cpp
2026-03-04 07:05:37 +02:00

34 lines
947 B
C++

#include <Tourmaline/Containers/DualkeyMap.hpp>
#include <Tourmaline/Systems/ECS.hpp>
#include <Tourmaline/Systems/ECS/BuiltinComponents.hpp>
#include <Tourmaline/Systems/Logging.hpp>
#include <Tourmaline/Systems/Random.hpp>
#include <Tourmaline/Types.hpp>
#include <print>
using namespace Tourmaline;
using namespace Systems;
int main() {
ECS::World game;
auto player = game.CreateEntity();
auto &coordinates = game.GetComponent<Components::Position>(player);
std::print("Entity {}, x = {}, y = {}, z = {}\n", player.asString(),
coordinates.x, coordinates.y, coordinates.z);
/*
for (int x = 0; x < 100000; x++) {
// Bad idea, for testing we do need to do this
game.CreateEntity();
}
*/
coordinates.x += 4;
coordinates.y -= 2.5;
coordinates.z = -10;
std::print("Entity {}, x = {}, y = {}, z = {}\n", player.asString(),
coordinates.x, coordinates.y, coordinates.z);
return 0;
}