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# Tourmaline Engine
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Tormaline Engine is a game engine created for game development with C++23. As of 20260131 the project includes its own Logging, Random, and ECS modules with some custom containers.
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Tormaline Engine is a game engine created for game development with C++23.
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# Usability Status
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Tourmaline is by no means currently usable. The project is incredible volatile with constant changes and improvements. Please wait until a release is made.
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A lot of the info regarding Tourmaline has been removed from here. This is due to project still being in early phases of development.
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# Version Scheming
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Tourmaline uses a single digit that ticks up by 1 for each version. There are no major or minor updates or versions. The project can be seen as a rolling release project.
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# 3rd Party Used Libraries Credits
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# 3rd Party Libraries Credits
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- [Corrade/Magnum](https://magnum.graphics/) - graphics middleware by Vladimír "Mosra" Vondruš.
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- [miniaudio](https://miniaud.io/) - audio playback and capture library by David "Mackron" Reid.
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- [Xohiro](https://github.com/david-cortes/xoshiro_cpp/blob/master/xoshiro.h) implementation by David Blackman and Sebastiano Vigna
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# Special Thanks to
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# Special Thanks
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- [Lars "harmonyisdead"](https://github.com/larsl2005) for hosting the thenight.club services.
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- [Vladimír "Mosra" Vondruš](https://github.com/mosra) for their mentorship of my C++ knowledge/projects, and the people at the [magnum gitter channel](https://matrix.to/#/#mosra_magnum:gitter.im), for their continous support and feedback of this project.
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- [Kae "voxelfoxkae"](https://voxelfox.co.uk/) for getting me into programming seriously and mentorship.
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