Breaking the video file to be less crowded
This commit is contained in:
@@ -29,7 +29,7 @@ pkg_check_modules(SWSCALE REQUIRED libswscale)
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pkg_check_modules(SWRESAMPLE REQUIRED libswresample)
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add_library(ChargeVideo SHARED "src/ChargeVideo.hpp" "src/Manager.cpp"
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"src/Video.cpp")
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"src/Video.cpp" "src/VideoProcessing.cpp")
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target_link_libraries(
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ChargeVideo
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@@ -91,8 +91,7 @@ public:
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private:
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// Contextes
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_ffmpeg::AVFormatContext *ctx;
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const _ffmpeg::AVCodec *vCodec;
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const _ffmpeg::AVCodec *aCodec;
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const _ffmpeg::AVCodec *vCodec, *aCodec;
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_ffmpeg::AVCodecContext *vCodecCtx, *aCodecCtx;
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_ffmpeg::AVStream *videoStream, *audioStream;
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struct _ffmpeg::SwsContext *swsCtx = NULL; // Visual
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@@ -117,22 +116,15 @@ private:
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// Audio
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ChargeAudio::Engine *audioEngine;
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// Audio Channel data
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_ffmpeg::AVChannelLayout outLayout;
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_ffmpeg::AVSampleFormat sampleFormat = _ffmpeg::AV_SAMPLE_FMT_FLT;
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// Image Buffering
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// Image
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std::map<double, Image2D> frameBuffer;
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uint32_t bufferMaxFrames = 0;
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// SAR / Sizing
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uint32_t scaleFactor = 1;
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Vector2i Dimensions{0, 0};
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// Frame handling
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uint32_t bufferMaxFrames = 0, scaleFactor = 1;
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float bufferLenghtInSeconds = 0.0f;
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bool frameSet = false;
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float bufferLenghtInSeconds;
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// Methods
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void continueVideo();
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@@ -142,7 +134,7 @@ private:
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inline void frameConvert();
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inline void frameFlip(_ffmpeg::AVFrame *frame);
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inline void restartVideo();
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void restartVideo();
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void dumpAndRefillBuffer();
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void loadTexture(Containers::Array<char> data);
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253
src/Video.cpp
253
src/Video.cpp
@@ -11,23 +11,10 @@
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#include <Magnum/Image.h>
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#include <Magnum/Math/Functions.h>
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#include <Magnum/PixelFormat.h>
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#include <libavcodec/avcodec.h>
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#include <libavcodec/packet.h>
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#include <libavformat/avformat.h>
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#include <libavutil/channel_layout.h>
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#include <libavutil/frame.h>
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#include <libavutil/pixfmt.h>
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#include <libavutil/rational.h>
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#include <libavutil/samplefmt.h>
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#include <libswresample/swresample.h>
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#include <libswscale/swscale.h>
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#include <map>
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#include <utility>
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using namespace ChargeVideo;
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using namespace _ffmpeg;
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#include <cstring>
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#include <string>
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// ================== Video Construct/Destruct ==================
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Video::Video(std::string path, ChargeAudio::Engine *engine, Flags videoF,
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@@ -109,8 +96,6 @@ Video::Video(std::string path, ChargeAudio::Engine *engine, Flags videoF,
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swr_init(swrCtx);
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Sound = audioEngine->CreateSound(10);
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// Frame init
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}
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bufferMaxFrames = av_q2d(videoStream->avg_frame_rate) * bufferLenghtInSeconds;
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@@ -172,241 +157,3 @@ const Vector2i Video::GetDimensions() { return Dimensions; }
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Video::State Video::GetState() { return videoState; }
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Video::Flags Video::GetFlags() { return videoFlags; }
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void Video::SwitchLooping() { videoFlags = videoFlags ^ Flags::Looping; }
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// ================== Private Video Controls ==================
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void Video::continueVideo() {
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bool finishedDecoding = currentFrameNumber >= videoStream->nb_frames - 2,
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bufferEmpty = frameBuffer.empty(),
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isNotLooping = (videoFlags & Flags::Looping) != Flags::Looping;
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// Looping handling
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if (finishedDecoding && bufferEmpty) {
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if (isNotLooping) {
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Pause();
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videoState = State::Finished;
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return;
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}
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restartVideo();
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}
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// Timing
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// Audio Synced
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if (audioStreamNum != -1) {
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clock =
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(double)Sound->GetPlayedSampleCount() / audioEngine->GetSampleRate();
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} else {
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clock += Manager::DeltaTime;
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}
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// Load frame
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auto nextFrame = frameBuffer.begin();
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if (!bufferEmpty && nextFrame->first <= clock) {
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loadTexture(nextFrame->second);
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frameBuffer.erase(nextFrame);
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}
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if (!finishedDecoding && frameBuffer.size() < bufferMaxFrames) {
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auto frameData = loadNextFrame();
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frameBuffer.insert_or_assign(frameData.first,
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loadImage(std::move(frameData.second)));
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}
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if (audioStreamNum != -1 &&
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Sound->GetState() != ChargeAudio::Sound::State::Playing)
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Sound->Play();
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}
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// ======================== HELPERS ========================
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std::pair<double, Containers::Array<char>> Video::loadNextFrame() {
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av_frame_unref(convertedFrame);
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av_frame_unref(frame);
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// A hard stop if we are out of frames to read
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while (av_read_frame(ctx, packet) >= 0) {
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if (audioEngine &&
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static_cast<int8_t>(packet->stream_index) == audioStreamNum) {
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avcodec_send_packet(aCodecCtx, packet);
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avcodec_receive_frame(aCodecCtx, audioFrame);
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if (audioFrame->format != -1 && audioEngine) {
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// Putting a pin on here, shouldn't we be able to rewrite on top of the
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// same buffer?
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//
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// At least with image frames the size is always constant
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convertedAudioFrame->format = sampleFormat;
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convertedAudioFrame->sample_rate = audioEngine->GetSampleRate();
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convertedAudioFrame->ch_layout = outLayout;
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convertedAudioFrame->nb_samples =
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swr_get_out_samples(swrCtx, audioFrame->nb_samples);
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av_frame_get_buffer(convertedAudioFrame, 2);
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swr_convert_frame(swrCtx, convertedAudioFrame, audioFrame);
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Sound->WriteToRingBuffer(convertedAudioFrame->data[0],
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convertedAudioFrame->linesize[0]);
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// Just due to a small memory leak this needs to be here
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av_frame_unref(convertedAudioFrame);
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av_frame_unref(audioFrame);
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}
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}
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if (static_cast<int8_t>(packet->stream_index) == videoStreamNum) {
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avcodec_send_packet(vCodecCtx, packet);
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avcodec_receive_frame(vCodecCtx, frame);
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av_packet_unref(packet);
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if (frame->format != AV_PIX_FMT_NONE) {
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frameSetScaleSAR(frame);
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frameFlip(frame);
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frameConvert();
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break;
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}
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}
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// You don't know what you are doing, do not touch this
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av_packet_unref(packet);
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}
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// Definetly need to calculate this once and then make a list of
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// preallocated frames in the framebuffer that we can constantly
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// cycle
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size_t dataSize = av_image_get_buffer_size(
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static_cast<AVPixelFormat>(convertedFrame->format), Dimensions.x(),
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Dimensions.y(), 3);
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Containers::Array<char> data = Containers::Array<char>{NoInit, dataSize};
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std::memcpy(data.data(), convertedFrame->data[0], dataSize);
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currentFrameNumber++;
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double ptsInSeconds = timeBase * frame->pts;
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// Cleanup time cus this is a C library yay (ironic)
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return {ptsInSeconds, std::move(data)};
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}
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Image2D Video::loadImage(Containers::Array<char> data) {
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Image2D image{PixelFormat::RGB8Unorm, Dimensions, std::move(data)};
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return image;
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}
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void Video::loadTexture(Containers::Array<char> data) {
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ImageView2D image{PixelFormat::RGB8Unorm, Dimensions, data};
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loadTexture(image);
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}
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void Video::loadTexture(ImageView2D image) {
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if (!frameSet) {
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CurrentFrame.setWrapping(GL::SamplerWrapping::ClampToEdge)
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.setMagnificationFilter(GL::SamplerFilter::Nearest)
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.setMinificationFilter(GL::SamplerFilter::Nearest)
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.setStorage(1, GL::textureFormat(image.format()), image.size());
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frameSet = true;
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}
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CurrentFrame.setSubImage(0, {}, image).generateMipmap();
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}
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// ======================== INLINES ========================
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void Video::frameDebug(AVFrame *frame) {
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Utility::Debug{} << "Frame" << currentFrameNumber << "/"
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<< videoStream->nb_frames - 2
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<< "codec:" << avcodec_get_name(vCodecCtx->codec_id)
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<< "colourspace:"
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<< av_get_pix_fmt_name(
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static_cast<AVPixelFormat>(frame->format))
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<< "SAR:" << frame->sample_aspect_ratio.num << ":"
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<< frame->sample_aspect_ratio.den
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<< "strides:" << frame->linesize[0] << frame->linesize[1]
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<< frame->linesize[2] << frame->linesize[3]
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<< "Ratio:" << frame->width << "x" << frame->height;
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}
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void Video::frameFlip(AVFrame *frame) {
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// Thank you so much to
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// https://ffmpeg-user.ffmpeg.narkive.com/t6y9mIOC/flip-in-sws-scale#post10
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//
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// Flips image 180 deg due to origin points of YUV420p and RGB24 being
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// different cus of course it is.
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// I had to figure out that U and V channels also need to be flipped but
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// we know that U and V are half of the size of Y so height/2
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frame->data[0] += frame->linesize[0] * (frame->height - 1);
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frame->data[1] += frame->linesize[1] * (frame->height / 2 - 1);
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frame->data[2] += frame->linesize[2] * (frame->height / 2 - 1);
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frame->linesize[0] = -frame->linesize[0];
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frame->linesize[1] = -frame->linesize[1];
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frame->linesize[2] = -frame->linesize[2];
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}
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void Video::frameConvert() {
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// Converting YUV420p to RGB24
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convertedFrame->format = AV_PIX_FMT_RGB24;
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convertedFrame->colorspace = AVCOL_SPC_BT709;
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convertedFrame->color_range = AVCOL_RANGE_JPEG;
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convertedFrame->width = Dimensions.x();
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convertedFrame->height = Dimensions.y();
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av_frame_get_buffer(convertedFrame,
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3); // Proper way to allocate space for data
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if (swsCtx == NULL) {
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swsCtx = sws_getContext(Dimensions.x(), Dimensions.y(), vCodecCtx->pix_fmt,
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Dimensions.x(), Dimensions.y(), AV_PIX_FMT_RGB24,
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SWS_BILINEAR, NULL, NULL, NULL);
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}
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sws_setColorspaceDetails(swsCtx, sws_getCoefficients(vCodecCtx->colorspace),
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frame->color_range,
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sws_getCoefficients(convertedFrame->colorspace),
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convertedFrame->color_range, 0, 1 << 16, 1 << 16);
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sws_scale(swsCtx, frame->data, frame->linesize, 0, Dimensions.y(),
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convertedFrame->data, convertedFrame->linesize);
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}
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void Video::frameSetScaleSAR(AVFrame *frame) {
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// SAR calculations
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if (Dimensions.x() == 0) {
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Dimensions.x() = frame->width;
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Dimensions.y() = frame->height;
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if (vCodecCtx->sample_aspect_ratio.num != 0) {
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AVRational SAR = vCodecCtx->sample_aspect_ratio, DAR;
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av_reduce(&DAR.num, &DAR.den, SAR.num * Dimensions.x(),
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SAR.den * Dimensions.y(), INT64_MAX);
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// Just to let the programmer know we have scaling happening due to
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// SAR
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scaleFactor = Math::min(Math::floor(Dimensions.x() / DAR.num),
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Math::floor(Dimensions.y() / DAR.den));
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Dimensions.x() = DAR.num * scaleFactor;
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Dimensions.y() = DAR.den * scaleFactor;
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}
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}
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}
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void Video::restartVideo() {
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av_seek_frame(ctx, videoStreamNum, 0, AVSEEK_FLAG_BACKWARD);
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avcodec_flush_buffers(vCodecCtx);
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if (audioStreamNum != -1) {
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avcodec_flush_buffers(aCodecCtx);
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}
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currentFrameNumber = 0;
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clock = 0;
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dumpAndRefillBuffer();
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}
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void Video::dumpAndRefillBuffer() {
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std::map<double, Image2D>().swap(frameBuffer);
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reinitSound();
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loadTexture(loadNextFrame().second);
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}
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void Video::reinitSound() {
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if (audioStreamNum != -1) {
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// TO DO: we need a way to easily pass sound configs between two instances
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auto oldSound = Sound.release();
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oldSound->Pause();
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Sound = std::move(audioEngine->CreateSound(10));
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// This is very much temparory
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Sound->SetVolume(oldSound->GetVolume());
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Sound->SetPosition(oldSound->GetPosition());
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delete oldSound;
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}
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}
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250
src/VideoProcessing.cpp
Normal file
250
src/VideoProcessing.cpp
Normal file
@@ -0,0 +1,250 @@
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#include <Corrade/Containers/GrowableArray.h>
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#include "ChargeVideo.hpp"
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#include <Charge/ChargeAudio.hpp>
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#include <Magnum/GL/TextureFormat.h>
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#include <Magnum/Image.h>
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#include <Magnum/Math/Functions.h>
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#include <Magnum/PixelFormat.h>
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using namespace ChargeVideo;
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using namespace _ffmpeg;
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// ================== Private Video Controls ==================
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void Video::continueVideo() {
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bool finishedDecoding = currentFrameNumber >= videoStream->nb_frames - 2,
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bufferEmpty = frameBuffer.empty(),
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isNotLooping = (videoFlags & Flags::Looping) != Flags::Looping;
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// Looping handling
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if (finishedDecoding && bufferEmpty) {
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if (isNotLooping) {
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Pause();
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videoState = State::Finished;
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return;
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}
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restartVideo();
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}
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// Timing
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// Audio Synced
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if (audioStreamNum != -1) {
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clock =
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(double)Sound->GetPlayedSampleCount() / audioEngine->GetSampleRate();
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} else {
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clock += Manager::DeltaTime;
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}
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// Load frame
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auto nextFrame = frameBuffer.begin();
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if (!bufferEmpty && nextFrame->first <= clock) {
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loadTexture(nextFrame->second);
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frameBuffer.erase(nextFrame);
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}
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if (!finishedDecoding && frameBuffer.size() < bufferMaxFrames) {
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auto frameData = loadNextFrame();
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frameBuffer.insert_or_assign(frameData.first,
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loadImage(std::move(frameData.second)));
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}
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if (audioStreamNum != -1 &&
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Sound->GetState() != ChargeAudio::Sound::State::Playing)
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Sound->Play();
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}
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// ======================== HELPERS ========================
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std::pair<double, Containers::Array<char>> Video::loadNextFrame() {
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av_frame_unref(convertedFrame);
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av_frame_unref(frame);
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// A hard stop if we are out of frames to read
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while (av_read_frame(ctx, packet) >= 0) {
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if (audioEngine &&
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static_cast<int8_t>(packet->stream_index) == audioStreamNum) {
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avcodec_send_packet(aCodecCtx, packet);
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avcodec_receive_frame(aCodecCtx, audioFrame);
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if (audioFrame->format != -1 && audioEngine) {
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// Putting a pin on here, shouldn't we be able to rewrite on top of the
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// same buffer?
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//
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// At least with image frames the size is always constant
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convertedAudioFrame->format = sampleFormat;
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convertedAudioFrame->sample_rate = audioEngine->GetSampleRate();
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convertedAudioFrame->ch_layout = outLayout;
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convertedAudioFrame->nb_samples =
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swr_get_out_samples(swrCtx, audioFrame->nb_samples);
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av_frame_get_buffer(convertedAudioFrame, 2);
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swr_convert_frame(swrCtx, convertedAudioFrame, audioFrame);
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Sound->WriteToRingBuffer(convertedAudioFrame->data[0],
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convertedAudioFrame->linesize[0]);
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// Just due to a small memory leak this needs to be here
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av_frame_unref(convertedAudioFrame);
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av_frame_unref(audioFrame);
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}
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}
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if (static_cast<int8_t>(packet->stream_index) == videoStreamNum) {
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avcodec_send_packet(vCodecCtx, packet);
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avcodec_receive_frame(vCodecCtx, frame);
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av_packet_unref(packet);
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if (frame->format != AV_PIX_FMT_NONE) {
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frameSetScaleSAR(frame);
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frameFlip(frame);
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frameConvert();
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break;
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}
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}
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// You don't know what you are doing, do not touch this
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av_packet_unref(packet);
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}
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// Definetly need to calculate this once and then make a list of
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// preallocated frames in the framebuffer that we can constantly
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// cycle
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size_t dataSize = av_image_get_buffer_size(
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static_cast<AVPixelFormat>(convertedFrame->format), Dimensions.x(),
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Dimensions.y(), 3);
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Containers::Array<char> data = Containers::Array<char>{NoInit, dataSize};
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std::memcpy(data.data(), convertedFrame->data[0], dataSize);
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currentFrameNumber++;
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double ptsInSeconds = timeBase * frame->pts;
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// Cleanup time cus this is a C library yay (ironic)
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return {ptsInSeconds, std::move(data)};
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}
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Image2D Video::loadImage(Containers::Array<char> data) {
|
||||
Image2D image{PixelFormat::RGB8Unorm, Dimensions, std::move(data)};
|
||||
return image;
|
||||
}
|
||||
|
||||
void Video::loadTexture(Containers::Array<char> data) {
|
||||
ImageView2D image{PixelFormat::RGB8Unorm, Dimensions, data};
|
||||
loadTexture(image);
|
||||
}
|
||||
|
||||
void Video::loadTexture(ImageView2D image) {
|
||||
if (!frameSet) {
|
||||
CurrentFrame.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
||||
.setMagnificationFilter(GL::SamplerFilter::Nearest)
|
||||
.setMinificationFilter(GL::SamplerFilter::Nearest)
|
||||
.setStorage(1, GL::textureFormat(image.format()), image.size());
|
||||
frameSet = true;
|
||||
}
|
||||
CurrentFrame.setSubImage(0, {}, image).generateMipmap();
|
||||
}
|
||||
|
||||
// ======================== INLINES ========================
|
||||
void Video::frameDebug(AVFrame *frame) {
|
||||
Utility::Debug{} << "Frame" << currentFrameNumber << "/"
|
||||
<< videoStream->nb_frames - 2
|
||||
<< "codec:" << avcodec_get_name(vCodecCtx->codec_id)
|
||||
<< "colourspace:"
|
||||
<< av_get_pix_fmt_name(
|
||||
static_cast<AVPixelFormat>(frame->format))
|
||||
<< "SAR:" << frame->sample_aspect_ratio.num << ":"
|
||||
<< frame->sample_aspect_ratio.den
|
||||
<< "strides:" << frame->linesize[0] << frame->linesize[1]
|
||||
<< frame->linesize[2] << frame->linesize[3]
|
||||
<< "Ratio:" << frame->width << "x" << frame->height;
|
||||
}
|
||||
|
||||
void Video::frameFlip(AVFrame *frame) {
|
||||
// Thank you so much to
|
||||
// https://ffmpeg-user.ffmpeg.narkive.com/t6y9mIOC/flip-in-sws-scale#post10
|
||||
//
|
||||
// Flips image 180 deg due to origin points of YUV420p and RGB24 being
|
||||
// different cus of course it is.
|
||||
// I had to figure out that U and V channels also need to be flipped but
|
||||
// we know that U and V are half of the size of Y so height/2
|
||||
frame->data[0] += frame->linesize[0] * (frame->height - 1);
|
||||
frame->data[1] += frame->linesize[1] * (frame->height / 2 - 1);
|
||||
frame->data[2] += frame->linesize[2] * (frame->height / 2 - 1);
|
||||
frame->linesize[0] = -frame->linesize[0];
|
||||
frame->linesize[1] = -frame->linesize[1];
|
||||
frame->linesize[2] = -frame->linesize[2];
|
||||
}
|
||||
|
||||
void Video::frameConvert() {
|
||||
// Converting YUV420p to RGB24
|
||||
convertedFrame->format = AV_PIX_FMT_RGB24;
|
||||
convertedFrame->colorspace = AVCOL_SPC_BT709;
|
||||
convertedFrame->color_range = AVCOL_RANGE_JPEG;
|
||||
convertedFrame->width = Dimensions.x();
|
||||
convertedFrame->height = Dimensions.y();
|
||||
av_frame_get_buffer(convertedFrame,
|
||||
3); // Proper way to allocate space for data
|
||||
|
||||
if (swsCtx == NULL) {
|
||||
swsCtx = sws_getContext(Dimensions.x(), Dimensions.y(), vCodecCtx->pix_fmt,
|
||||
Dimensions.x(), Dimensions.y(), AV_PIX_FMT_RGB24,
|
||||
SWS_BILINEAR, NULL, NULL, NULL);
|
||||
}
|
||||
sws_setColorspaceDetails(swsCtx, sws_getCoefficients(vCodecCtx->colorspace),
|
||||
frame->color_range,
|
||||
sws_getCoefficients(convertedFrame->colorspace),
|
||||
convertedFrame->color_range, 0, 1 << 16, 1 << 16);
|
||||
|
||||
sws_scale(swsCtx, frame->data, frame->linesize, 0, Dimensions.y(),
|
||||
convertedFrame->data, convertedFrame->linesize);
|
||||
}
|
||||
|
||||
void Video::frameSetScaleSAR(AVFrame *frame) {
|
||||
// SAR calculations
|
||||
if (Dimensions.x() == 0) {
|
||||
Dimensions.x() = frame->width;
|
||||
Dimensions.y() = frame->height;
|
||||
if (vCodecCtx->sample_aspect_ratio.num != 0) {
|
||||
AVRational SAR = vCodecCtx->sample_aspect_ratio, DAR;
|
||||
av_reduce(&DAR.num, &DAR.den, SAR.num * Dimensions.x(),
|
||||
SAR.den * Dimensions.y(), INT64_MAX);
|
||||
// Just to let the programmer know we have scaling happening due to
|
||||
// SAR
|
||||
scaleFactor = Math::min(Math::floor(Dimensions.x() / DAR.num),
|
||||
Math::floor(Dimensions.y() / DAR.den));
|
||||
Dimensions.x() = DAR.num * scaleFactor;
|
||||
Dimensions.y() = DAR.den * scaleFactor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Video::restartVideo() {
|
||||
av_seek_frame(ctx, videoStreamNum, 0, AVSEEK_FLAG_BACKWARD);
|
||||
avcodec_flush_buffers(vCodecCtx);
|
||||
if (audioStreamNum != -1) {
|
||||
avcodec_flush_buffers(aCodecCtx);
|
||||
}
|
||||
currentFrameNumber = 0;
|
||||
clock = 0;
|
||||
dumpAndRefillBuffer();
|
||||
}
|
||||
|
||||
void Video::dumpAndRefillBuffer() {
|
||||
std::map<double, Image2D>().swap(frameBuffer);
|
||||
reinitSound();
|
||||
loadTexture(loadNextFrame().second);
|
||||
}
|
||||
|
||||
void Video::reinitSound() {
|
||||
if (audioStreamNum != -1) {
|
||||
// TO DO: we need a way to easily pass sound configs between two instances
|
||||
auto oldSound = Sound.release();
|
||||
oldSound->Pause();
|
||||
Sound = std::move(audioEngine->CreateSound(10));
|
||||
|
||||
// This is very much temparory
|
||||
Sound->SetVolume(oldSound->GetVolume());
|
||||
Sound->SetPosition(oldSound->GetPosition());
|
||||
|
||||
delete oldSound;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user