For now using unique_ptr and implementation of Sound()

This commit is contained in:
2025-09-04 22:30:24 +03:00
parent 81cef5cc8a
commit ead1e742d1
3 changed files with 7 additions and 5 deletions

View File

@@ -2,6 +2,7 @@
#define CHARGE_AUDIO_BASE_H
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector.h>
#include <memory>
#include <string>
namespace ChargeAudio {
@@ -29,7 +30,7 @@ private:
class Engine {
public:
Engine();
Sound CreateSound(std::string filepath);
std::unique_ptr<Sound> CreateSound(std::string filepath);
void SetVolume(float value);
float GetVolume();

View File

@@ -16,12 +16,12 @@ Engine::Engine() {
}
}
Sound Engine::CreateSound(std::string filepath) {
Sound sound;
sound.baseEngine = this;
std::unique_ptr<Sound> Engine::CreateSound(std::string filepath) {
auto sound = std::unique_ptr<Sound>(new Sound());
sound->baseEngine = this;
maResponse = ma_sound_init_from_file(&maEngine, filepath.c_str(), 0, NULL,
NULL, &sound.maSound);
NULL, &sound->maSound);
if (maResponse != MA_SUCCESS) {
Utility::Error{} << "Failed to create the sound from the file: "
<< filepath.c_str() << " (" << maResponse << ")";

View File

@@ -3,6 +3,7 @@
#include <Magnum/Math/Vector3.h>
using namespace ChargeAudio;
Sound::Sound() {}
Sound::~Sound() { ma_sound_uninit(&maSound); }
// Controls