Changing initing to be more standardised(needs to be refactored)
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@@ -28,11 +28,14 @@ public:
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private:
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private:
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Sound(class Engine *engine);
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Sound(class Engine *engine);
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void init(std::string additionalErrorMessage = "");
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static void onSoundFinish(void *customData, ma_sound *);
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static void onSoundFinish(void *customData, ma_sound *);
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class Engine *baseEngine;
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class Engine *baseEngine;
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ma_sound maSound;
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ma_sound maSound;
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ma_sound_config maConfig;
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SoundState state = SoundState::Idle;
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SoundState state = SoundState::Idle;
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friend class Engine;
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friend class Engine;
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};
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};
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@@ -20,20 +20,13 @@ Engine::Engine() {
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Engine::~Engine() { ma_engine_uninit(&maEngine); }
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Engine::~Engine() { ma_engine_uninit(&maEngine); }
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Containers::Pointer<Sound> Engine::CreateSound(std::string filepath) {
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Containers::Pointer<Sound> Engine::CreateSound(const std::string filepath) {
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auto sound = Containers::Pointer<Sound>(new Sound(this));
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auto sound = Containers::Pointer<Sound>(new Sound(this));
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maResponse = ma_sound_init_from_file(&maEngine, filepath.c_str(), 0, NULL,
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sound->maConfig.pFilePath = filepath.c_str();
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NULL, &sound->maSound);
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sound->maConfig.flags = 0;
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sound->maSound.endCallback = Sound::onSoundFinish;
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sound->maConfig.pInitialAttachment = NULL;
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sound->maSound.pEndCallbackUserData = sound.get();
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sound->maConfig.pDoneFence = NULL;
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sound->init("Failed to create the sound from the file: " + filepath);
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if (maResponse != MA_SUCCESS) {
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Utility::Error{} << "Failed to create the sound from the file: "
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<< filepath.c_str() << " (" << maResponse << ")";
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throw new std::runtime_error(
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"Failed to create the sound from file. Check STDERR for more info.");
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}
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return sound;
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return sound;
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}
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}
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@@ -1,14 +1,31 @@
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#include "ChargeAudio.hpp"
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#include "ChargeAudio.hpp"
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#include <Magnum/Magnum.h>
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#include <Magnum/Magnum.h>
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#include <Magnum/Math/Vector3.h>
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#include <Magnum/Math/Vector3.h>
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#include <stdexcept>
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using namespace ChargeAudio;
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using namespace ChargeAudio;
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Sound::Sound(Engine *engine) : baseEngine(engine) {}
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Sound::Sound(Engine *engine) : baseEngine(engine) {
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maConfig = ma_sound_config_init_2(&baseEngine->maEngine);
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maConfig.endCallback = Sound::onSoundFinish;
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maConfig.pEndCallbackUserData = this;
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}
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Sound::~Sound() { ma_sound_uninit(&maSound); }
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Sound::~Sound() { ma_sound_uninit(&maSound); }
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Sound::SoundState Sound::GetState() { return state; }
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Sound::SoundState Sound::GetState() { return state; }
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void Sound::init(std::string additionalErrorMessage) {
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ma_result maResponse =
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ma_sound_init_ex(&baseEngine->maEngine, &maConfig, &maSound);
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if (maResponse != MA_SUCCESS) {
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Utility::Error{} << "Failed to create a new sound" << " (" << maResponse
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<< ")";
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throw new std::runtime_error(
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"Failed to create a new sound. Check STDERR for more info.\n" +
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additionalErrorMessage);
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}
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}
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// Controls
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// Controls
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void Sound::Play() {
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void Sound::Play() {
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ma_sound_start(&maSound);
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ma_sound_start(&maSound);
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