Continuing to add Enabled
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@@ -10,42 +10,32 @@
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#ifndef GUARD_TOURMALINE_ECS_H
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#ifndef GUARD_TOURMALINE_ECS_H
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#define GUARD_TOURMALINE_ECS_H
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#define GUARD_TOURMALINE_ECS_H
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#include <any>
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#include <any>
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#include <concepts>
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#include <format>
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#include <format>
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#include <typeindex>
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#include <typeindex>
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#include "../Containers/DualkeyMap.hpp"
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#include "../Containers/DualkeyMap.hpp"
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#include "../Types.hpp"
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#include "../Types.hpp"
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#include "ECS/BuiltinComponents.hpp"
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#include "Logging.hpp"
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#include "Logging.hpp"
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namespace Tourmaline::Systems::ECS {
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namespace Tourmaline::Systems::ECS {
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using Entity = Tourmaline::Type::UUID;
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using Entity = Tourmaline::Type::UUID;
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class World;
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class World;
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struct BaseComponent {
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public:
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virtual ~BaseComponent() = default;
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private:
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friend World;
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};
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// Concepts
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template <typename T>
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concept Component = std::derived_from<T, BaseComponent>;
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class World {
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class World {
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public:
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public:
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// Entity
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// ======== Entities ========
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[[nodiscard]]
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[[nodiscard]]
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Entity CreateEntity();
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Entity CreateEntity();
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const Components::Enabled &EntityEnable(const Entity &entity) noexcept;
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bool EntityExists(const Entity &entity) noexcept;
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bool EntityExists(const Entity &entity) noexcept;
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[[nodiscard("It is not guaranteed that an entity can always be destroyed, "
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[[nodiscard("It is not guaranteed that an entity can always be destroyed, "
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"please make sure by checking the returned bool")]]
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"please make sure by checking the returned bool")]]
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bool DestroyEntity(Entity entity);
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bool DestroyEntity(Entity entity);
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// Components
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// ======== Components ========
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template <Component component, typename... Args>
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template <Tourmaline::Systems::Components::Component component,
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typename... Args>
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component &AddComponent(const Entity &entity,
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component &AddComponent(const Entity &entity,
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Args &&...constructionArguments) {
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Args &&...constructionArguments) {
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auto newComponent = entityComponentMap.insert(
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auto newComponent = entityComponentMap.insert(
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@@ -54,7 +44,7 @@ public:
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return std::any_cast<component &>(std::get<2>(newComponent));
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return std::any_cast<component &>(std::get<2>(newComponent));
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}
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}
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template <Component component>
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template <Tourmaline::Systems::Components::Component component>
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[[nodiscard("Discarding an expensive operation's result!")]]
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[[nodiscard("Discarding an expensive operation's result!")]]
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component &GetComponent(const Entity &entity) {
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component &GetComponent(const Entity &entity) {
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auto result = entityComponentMap.query(entity, typeid(component));
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auto result = entityComponentMap.query(entity, typeid(component));
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@@ -66,13 +56,13 @@ public:
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return std::any_cast<component &>(result.begin()->second);
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return std::any_cast<component &>(result.begin()->second);
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}
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}
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template <Component component>
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template <Tourmaline::Systems::Components::Component component>
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[[nodiscard("Discarding an expensive operation's result!")]]
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[[nodiscard("Discarding an expensive operation's result!")]]
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bool HasComponent(const Entity &entity) {
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bool HasComponent(const Entity &entity) {
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return entityComponentMap.query(entity, typeid(component)).size();
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return entityComponentMap.query(entity, typeid(component)).size();
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}
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}
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template <Component component>
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template <Tourmaline::Systems::Components::Component component>
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[[nodiscard("It is not guaranteed that a component can always be removed, "
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[[nodiscard("It is not guaranteed that a component can always be removed, "
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"please make sure by checking the returned bool")]]
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"please make sure by checking the returned bool")]]
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bool RemoveComponent(const Entity &entity) {
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bool RemoveComponent(const Entity &entity) {
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@@ -82,6 +72,12 @@ public:
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private:
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private:
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Tourmaline::Containers::DualkeyMap<Entity, std::type_index, std::any>
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Tourmaline::Containers::DualkeyMap<Entity, std::type_index, std::any>
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entityComponentMap{};
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entityComponentMap{};
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// All of this is done so entities are not disabled during the
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// run of the systems
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std::vector<std::pair<Components::Enabled *, bool>> entitiesToDisable;
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// Oh here comes the jank
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friend void Components::Enabled::setEnabled(bool);
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};
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};
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} // namespace Tourmaline::Systems::ECS
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} // namespace Tourmaline::Systems::ECS
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#endif
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#endif
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@@ -12,16 +12,23 @@
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#include <Systems/Random.hpp>
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#include <Systems/Random.hpp>
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#include <optional>
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#include <optional>
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using namespace Tourmaline::Systems::ECS;
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using namespace Tourmaline::Systems;
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using namespace ECS;
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// It is preferable to send a copy of the UUID instead of reference since
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// the entity itself may be destroyed in the memory
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Entity World::CreateEntity() {
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Entity World::CreateEntity() {
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auto newEntity = entityComponentMap.insert(
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auto newEntity = Random::GenerateUUID();
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Random::GenerateUUID(), typeid(Tourmaline::Systems::Components::Position),
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Tourmaline::Systems::Components::Position());
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return Entity(std::get<0>(newEntity));
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// Default components
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entityComponentMap.insert(newEntity, typeid(Components::Position),
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Components::Position());
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entityComponentMap.insert(newEntity, typeid(Components::Enabled),
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Components::Enabled(this));
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return newEntity;
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}
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const Components::Enabled &World::EntityEnable(const Entity &entity) noexcept {
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return this->GetComponent<Components::Enabled>(entity);
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}
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}
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bool World::EntityExists(const Entity &entity) noexcept {
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bool World::EntityExists(const Entity &entity) noexcept {
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