#include "ChargeAudio.hpp" #include using namespace ChargeAudio; Listener::Listener() {} // Controls void Listener::SetEnabled(bool isEnabled) { ma_engine_listener_set_enabled(&baseEngine->maEngine, listenerID, isEnabled); } bool Listener::GetEnabled() { return ma_engine_listener_is_enabled(&baseEngine->maEngine, listenerID); } void Listener::SetPosition(Magnum::Vector3 position) { ma_engine_listener_set_position(&baseEngine->maEngine, listenerID, position.x(), position.y(), position.z()); } Magnum::Vector3 Listener::GetPosition() { ma_vec3f pos = ma_engine_listener_get_position(&baseEngine->maEngine, listenerID); return Magnum::Vector3(pos.x, pos.y, pos.z); }