Moved miniaudio to ma namespace. Added Engine destructor. Added Engine Listener Position.

This commit is contained in:
2025-09-04 23:11:31 +03:00
parent 29bcf9fbae
commit ee83818de2
3 changed files with 23 additions and 4 deletions

View File

@@ -6,16 +6,18 @@
#include <string>
namespace ChargeAudio {
using namespace Corrade;
namespace {
namespace _ma {
#include "miniaudio/miniaudio.h"
}
using namespace Corrade;
using namespace _ma;
class Sound {
public:
~Sound();
void Play();
void Pause();
void Reset();
void SetPosition(Magnum::Vector3 position);
Magnum::Vector3 GetPosition();
void SetVolume(float value);
@@ -31,7 +33,11 @@ private:
class Engine {
public:
Engine();
~Engine();
Containers::Pointer<Sound> CreateSound(std::string filepath);
void SetPosition(Magnum::Vector3 position);
Magnum::Vector3 GetPosition();
void SetVolume(float value);
float GetVolume();