Added positioning for Sound also fixed cmake
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@@ -1,5 +1,6 @@
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#include "../lib/miniaudio/miniaudio.c"
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#include "../lib/miniaudio/miniaudio.h"
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#include <Magnum/Magnum.h>
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#include <Magnum/Math/Vector.h>
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#include <string>
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namespace ChargeAudio {
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@@ -9,6 +10,8 @@ public:
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void Play();
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void Pause();
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void Reset();
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void SetPosition(Magnum::Vector3 position);
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Magnum::Vector3 GetPosition();
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void SetVolume(float value);
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float GetVolume();
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