Added positioning for Sound also fixed cmake
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@@ -1,5 +1,6 @@
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#include "../lib/miniaudio/miniaudio.c"
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#include "../lib/miniaudio/miniaudio.h"
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#include <Magnum/Magnum.h>
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#include <Magnum/Math/Vector.h>
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#include <string>
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namespace ChargeAudio {
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@@ -9,6 +10,8 @@ public:
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void Play();
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void Pause();
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void Reset();
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void SetPosition(Magnum::Vector3 position);
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Magnum::Vector3 GetPosition();
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void SetVolume(float value);
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float GetVolume();
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37
src/Engine.cpp
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37
src/Engine.cpp
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@@ -0,0 +1,37 @@
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#include "ChargeAudio.hpp"
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#include <Corrade/Utility/Debug.h>
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#include <cstddef>
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#include <stdexcept>
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#include <string>
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using namespace ChargeAudio;
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using namespace Corrade;
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Engine::Engine() {
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if ((maResponse = ma_engine_init(NULL, &maEngine)) != MA_SUCCESS) {
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Utility::Error{} << "Could not init miniaudio (" << maResponse << ")";
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throw new std::runtime_error(
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"Failed to init miniaudio engine. Check STDERR for more info.");
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}
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}
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Sound Engine::CreateSound(std::string filepath) {
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Sound sound;
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sound.baseEngine = this;
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maResponse = ma_sound_init_from_file(&maEngine, filepath.c_str(), 0, NULL,
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NULL, &sound.maSound);
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if (maResponse != MA_SUCCESS) {
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Utility::Error{} << "Failed to create the sound from the file: "
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<< filepath.c_str() << " (" << maResponse << ")";
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throw new std::runtime_error(
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"Failed to create the sound from file. Check STDERR for more info.");
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}
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return sound;
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}
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// Controls
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void Engine::SetVolume(float value) { ma_engine_set_volume(&maEngine, value); }
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float Engine::GetVolume() { return ma_engine_get_volume(&maEngine); }
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22
src/Sound.cpp
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22
src/Sound.cpp
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@@ -0,0 +1,22 @@
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#include "ChargeAudio.hpp"
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#include <Magnum/Magnum.h>
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#include <Magnum/Math/Vector3.h>
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using namespace ChargeAudio;
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Sound::~Sound() { ma_sound_uninit(&maSound); }
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// Controls
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void Sound::Play() { ma_sound_start(&maSound); }
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void Sound::Pause() { ma_sound_stop(&maSound); }
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void Sound::Reset() { ma_sound_seek_to_pcm_frame(&maSound, 0); }
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void Sound::SetPosition(Magnum::Vector3 position) {
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ma_sound_set_position(&maSound, position.x(), position.y(), position.z());
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}
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Magnum::Vector3 Sound::GetPosition() {
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ma_vec3f pos = ma_sound_get_position(&maSound);
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Magnum::Vector3 position(pos.x, pos.y, pos.z);
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return position;
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}
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void Sound::SetVolume(float value) { ma_sound_set_volume(&maSound, value); }
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float Sound::GetVolume() { return ma_sound_get_volume(&maSound); }
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