Added positioning for Sound also fixed cmake

This commit is contained in:
2025-09-03 22:12:41 +03:00
parent c13d09268f
commit ddf897697f
4 changed files with 65 additions and 2 deletions

View File

@@ -1,5 +1,6 @@
#include "../lib/miniaudio/miniaudio.c"
#include "../lib/miniaudio/miniaudio.h"
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector.h>
#include <string>
namespace ChargeAudio {
@@ -9,6 +10,8 @@ public:
void Play();
void Pause();
void Reset();
void SetPosition(Magnum::Vector3 position);
Magnum::Vector3 GetPosition();
void SetVolume(float value);
float GetVolume();

37
src/Engine.cpp Normal file
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@@ -0,0 +1,37 @@
#include "ChargeAudio.hpp"
#include <Corrade/Utility/Debug.h>
#include <cstddef>
#include <stdexcept>
#include <string>
using namespace ChargeAudio;
using namespace Corrade;
Engine::Engine() {
if ((maResponse = ma_engine_init(NULL, &maEngine)) != MA_SUCCESS) {
Utility::Error{} << "Could not init miniaudio (" << maResponse << ")";
throw new std::runtime_error(
"Failed to init miniaudio engine. Check STDERR for more info.");
}
}
Sound Engine::CreateSound(std::string filepath) {
Sound sound;
sound.baseEngine = this;
maResponse = ma_sound_init_from_file(&maEngine, filepath.c_str(), 0, NULL,
NULL, &sound.maSound);
if (maResponse != MA_SUCCESS) {
Utility::Error{} << "Failed to create the sound from the file: "
<< filepath.c_str() << " (" << maResponse << ")";
throw new std::runtime_error(
"Failed to create the sound from file. Check STDERR for more info.");
}
return sound;
}
// Controls
void Engine::SetVolume(float value) { ma_engine_set_volume(&maEngine, value); }
float Engine::GetVolume() { return ma_engine_get_volume(&maEngine); }

22
src/Sound.cpp Normal file
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@@ -0,0 +1,22 @@
#include "ChargeAudio.hpp"
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector3.h>
using namespace ChargeAudio;
Sound::~Sound() { ma_sound_uninit(&maSound); }
// Controls
void Sound::Play() { ma_sound_start(&maSound); }
void Sound::Pause() { ma_sound_stop(&maSound); }
void Sound::Reset() { ma_sound_seek_to_pcm_frame(&maSound, 0); }
void Sound::SetPosition(Magnum::Vector3 position) {
ma_sound_set_position(&maSound, position.x(), position.y(), position.z());
}
Magnum::Vector3 Sound::GetPosition() {
ma_vec3f pos = ma_sound_get_position(&maSound);
Magnum::Vector3 position(pos.x, pos.y, pos.z);
return position;
}
void Sound::SetVolume(float value) { ma_sound_set_volume(&maSound, value); }
float Sound::GetVolume() { return ma_sound_get_volume(&maSound); }