Added mosra's suggestions
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88
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#ifndef CHARGE_AUDIO_BASE_H
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#define CHARGE_AUDIO_BASE_H
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#include <Corrade/Containers/Containers.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/Pointer.h>
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#include <Magnum/Magnum.h>
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#include <Magnum/Math/Vector.h>
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#include <functional>
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#include <string>
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namespace ChargeAudio {
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namespace _ma {
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#include "miniaudio/miniaudio.h"
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}
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using namespace Corrade;
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using namespace _ma;
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typedef Containers::Optional<class Sound> SoundContainer;
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typedef Containers::Optional<class Listener> ListenerContainer;
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class Sound {
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public:
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enum class SoundState { Idle, Playing, Paused, Finished };
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~Sound();
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void Play();
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void Pause();
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void Reset();
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const SoundState GetState();
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const float GetPlaybackTime();
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bool SetPlaybackTime(float time);
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const float GetDuration();
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void SetPosition(Magnum::Vector3 position);
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const Magnum::Vector3 GetPosition();
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void SetVolume(float value);
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const float GetVolume();
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private:
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Sound(class Engine *engine, std::function<void(Sound *)> setupFunction,
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std::string additionalErrorMessage = "");
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static void onSoundFinish(void *customData, ma_sound *);
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class Engine *baseEngine;
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ma_sound maSound;
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ma_sound_config maConfig;
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SoundState state = SoundState::Idle;
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friend class Engine;
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};
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class Listener {
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public:
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void SetEnabled(bool isEnabled);
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const bool GetEnabled();
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void SetDirection(Magnum::Vector3 position);
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const Magnum::Vector3 GetDirection();
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void SetPosition(Magnum::Vector3 position);
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const Magnum::Vector3 GetPosition();
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private:
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Listener();
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class Engine *baseEngine;
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ma_uint32 listenerID;
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friend class Engine;
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};
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class Engine {
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public:
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Engine();
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~Engine();
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// Creating tools
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SoundContainer CreateSound(std::string filepath, bool streamFile = false);
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ListenerContainer CreateListener();
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void SetVolume(float value);
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const float GetVolume();
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private:
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ma_engine maEngine;
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ma_result maResponse;
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ma_uint64 listenerCounter = 0;
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friend class Listener;
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friend class Sound;
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};
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} // namespace ChargeAudio
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#endif
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