Sound has states on it now
This commit is contained in:
@@ -6,9 +6,19 @@ using namespace ChargeAudio;
|
||||
Sound::Sound() {}
|
||||
Sound::~Sound() { ma_sound_uninit(&maSound); }
|
||||
|
||||
Sound::SoundState Sound::GetState() { return state; }
|
||||
|
||||
// Controls
|
||||
void Sound::Play() { ma_sound_start(&maSound); }
|
||||
void Sound::Pause() { ma_sound_stop(&maSound); }
|
||||
void Sound::Play() {
|
||||
ma_sound_start(&maSound);
|
||||
state = Sound::SoundState::Playing;
|
||||
}
|
||||
|
||||
void Sound::Pause() {
|
||||
ma_sound_stop(&maSound);
|
||||
state = Sound::SoundState::Paused;
|
||||
}
|
||||
|
||||
void Sound::Reset() { ma_sound_seek_to_pcm_frame(&maSound, 0); }
|
||||
|
||||
void Sound::SetPosition(Magnum::Vector3 position) {
|
||||
|
Reference in New Issue
Block a user